New Features Added
With goals to implement new features daily the first players have made it abundantly clear what they would like added next.
Crafting, obviously. With each new player I find myself doing my best to avoid the pitfall of trying to explain it to them. As a developer and designer I should have this information readily available and easy to understand. In game hints are only a good solution for a player who is stuck. Not for a player who is exploring.
Today we've added a few new features to the game;
- Collision Detection between players and map objects
- Global Chat for testing purposes.
- Ability to collect logs from trees using the Summon Axe Glyph
- Stacking & Moving resources
By the end of the day I hope to add in some abandoned workshops. These will be the main dynamic in beginning gameplay. After spawning players will need to find a workshop. Players will have no way to craft items without a workshop or other in game crafting methods. Similar to crafting in some ways, players will however be able to summon from their glyphs. Glyphs cannot be crafted. Glyphs/Artifacts/Blueprints are found scattered around the world. Each having its own energy / level requirements.
Before getting into these systems there is a bit more work to do.
Stay Tuned :)
Files
[Beta] Project Malgate
Online Tower Defense Crafting Madness with RPG Mechanics
Status | In development |
Author | TapTouchClick |
Genre | Survival, Strategy |
Tags | 3D, Crafting, First-Person, Massively multiplayer, Multiplayer, Team-Based, Third Person, Tower Defense |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- The SilenceAug 29, 2018
- The Big Bang BetaJun 13, 2018
- Saving Server StateJun 07, 2018
- PublishedMay 25, 2018
- Map Editor for Sandbox DevelopmentMay 23, 2018
- Camera Controllers & World PrototypingMay 22, 2018
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