I was keeping the game a private project until now. I felt, until now, that I needed to save my game for some private unvailing. Who knows how long that kind of launch would take to achieve.
Lucky for us indie developers, a platform like itch.io will allow us to have a stable testing environment where we can invite friends to play and share. Likewise this allows for the streamline of the devlog.
Stay Tuned for more!
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