Camera Controllers & World Prototyping
Hey guys,
I've decided to use itch.io as a place to manage the development log.
These past few weeks I haven't really had as much time as I would have liked to work on the game. I did manage to squeeze in some time developing the Camera Control System including a First and Third Person Camera System. This is a core aspect of the game and should be shaped around gameplay just as much as it will shape gameplay.
After getting the Camera Control System to a point that I like I decided to move forward creating a world system for the players. A goal has always been to have all players on the same server. Or appear to be in the same world. This has been a challenge so far in every implementation but thanks to the scale ability of a node based server network I think we should be over this hurdle; for now.
Currently the map is made up of a matrix of 1000x1000 tiles. There is no height_map at this time. The idea is that each player will start off inside of their own generated matrix and upon tutorial completion their matrix will be merged with the existing world.
[Beta] Project Malgate
Online Tower Defense Crafting Madness with RPG Mechanics
Status | In development |
Author | TapTouchClick |
Genre | Survival, Strategy |
Tags | 3D, Crafting, First-Person, Massively multiplayer, Multiplayer, Team-Based, Third Person, Tower Defense |
Languages | English |
Accessibility | Interactive tutorial |
More posts
- The SilenceAug 29, 2018
- The Big Bang BetaJun 13, 2018
- Saving Server StateJun 07, 2018
- New Features AddedMay 26, 2018
- PublishedMay 25, 2018
- Map Editor for Sandbox DevelopmentMay 23, 2018
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